MSc Learning Design & Technology

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  • LDTC 600
    • Unit 1 ~ Intro
    • Unit 2 ~ Behaviorism
    • Unit 3~ Cognitivism
    • Unit 4 ~ Constructivism
    • Unit 5 ~ Connectivism
    • Unit 6~ Andragogy
    • Unit 7~ Asessments
    • Unit 8 ~ Minicourse Idea
  • LDTC 605
    • Unit 1 ~ History & AI
    • Unit 2 ~ ADDIE
    • Unit 3 ~ Dick & Carey
    • Unit 4 ~ UdB
    • Unit 5 ~ RID
    • Unit 6 ~ SAM
    • Unit 7 ~ LO's & Blooms
    • Unit 8 ~ Assmt Strategies
  • LDTC 610
    • Unit 1 Digital Checklist
    • Unit 2 Digital Document
    • Unit 3 Digital Image
  • LDTC 615
    • Unit 1 ~ LMS
    • Unit 2 ~ Kirkpatrick L 1
    • Unit 3 ~ Kirkpatrick L2
  • IDD
    • Overview & Gaps
    • Target Audience
    • Course Type
    • Course Modality
    • Learning Outcomes
    • Learning Activities
    • Design Model & Theories
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    • Assessment Strategies
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  • More
    • Home
    • LDTC 600
      • Unit 1 ~ Intro
      • Unit 2 ~ Behaviorism
      • Unit 3~ Cognitivism
      • Unit 4 ~ Constructivism
      • Unit 5 ~ Connectivism
      • Unit 6~ Andragogy
      • Unit 7~ Asessments
      • Unit 8 ~ Minicourse Idea
    • LDTC 605
      • Unit 1 ~ History & AI
      • Unit 2 ~ ADDIE
      • Unit 3 ~ Dick & Carey
      • Unit 4 ~ UdB
      • Unit 5 ~ RID
      • Unit 6 ~ SAM
      • Unit 7 ~ LO's & Blooms
      • Unit 8 ~ Assmt Strategies
    • LDTC 610
      • Unit 1 Digital Checklist
      • Unit 2 Digital Document
      • Unit 3 Digital Image
    • LDTC 615
      • Unit 1 ~ LMS
      • Unit 2 ~ Kirkpatrick L 1
      • Unit 3 ~ Kirkpatrick L2
    • IDD
      • Overview & Gaps
      • Target Audience
      • Course Type
      • Course Modality
      • Learning Outcomes
      • Learning Activities
      • Design Model & Theories
      • Learning Objectives
      • Assessment Strategies
      • Digital Media

MSc Learning Design & Technology

MSc Learning Design & TechnologyMSc Learning Design & TechnologyMSc Learning Design & Technology
  • Home
  • LDTC 600
    • Unit 1 ~ Intro
    • Unit 2 ~ Behaviorism
    • Unit 3~ Cognitivism
    • Unit 4 ~ Constructivism
    • Unit 5 ~ Connectivism
    • Unit 6~ Andragogy
    • Unit 7~ Asessments
    • Unit 8 ~ Minicourse Idea
  • LDTC 605
    • Unit 1 ~ History & AI
    • Unit 2 ~ ADDIE
    • Unit 3 ~ Dick & Carey
    • Unit 4 ~ UdB
    • Unit 5 ~ RID
    • Unit 6 ~ SAM
    • Unit 7 ~ LO's & Blooms
    • Unit 8 ~ Assmt Strategies
  • LDTC 610
    • Unit 1 Digital Checklist
    • Unit 2 Digital Document
    • Unit 3 Digital Image
  • LDTC 615
    • Unit 1 ~ LMS
    • Unit 2 ~ Kirkpatrick L 1
    • Unit 3 ~ Kirkpatrick L2
  • IDD
    • Overview & Gaps
    • Target Audience
    • Course Type
    • Course Modality
    • Learning Outcomes
    • Learning Activities
    • Design Model & Theories
    • Learning Objectives
    • Assessment Strategies
    • Digital Media

LDTC 605 ~ Instructional Design Models

Unit 1: History, Ethics, Accessibility, and AI

Instructional Design Topic: Artificial Intelligence

When I think of Artificial Intelligence (AI), my thoughts are transported to two movies which are both over 20 years old - Bicentennial Man (1999) and I, Robot (2004) - both which demonstrated the futuristic importance of AI, partnered with real-human concerns.  If a robotic mind has the possibility to learn at a more advanced rate, are they threat to human existence through their potential to overcome and overpower?


While I am not yet concerned about AI robots taking over the world, I do believe, at the moment, it has its place in the support and development of learning experiences for today's students. AI-driven tools help to improve accessibility in the way of automated transcripts and content personalization, and instructional designers can use these tools to improve course design, materials and content delivery. Additionally AI helps improve both teaching and learning through formative assessments and ongoing feedback (Keresdelidze, 2023). 


Since its introduction in 2022, ChatGPT has been a source of both controversy and accolades. Built on OpenAI's proprietary generative pre-trained transformers (GPT), it uses freely available and researchable information to respond to prompts through responsive conversation and text (Huang, 2023). While it has potential, especially for students with learning challenges, and in content creation for instructors, there are many concerns about biases, plagiarism, and functioning with languages other than English. 


There are numerous opportunities in education for the use of AI in simulation-based learning environments, the use of virtual reality to take students outside of the classroom, and interactive digital learning (Dai & Ke, 2022). I think we need to continue to explore these opportunities, while employing discretion and monitoring to ensure their benefits.

AI image with human hand reaching to touch a robotic hand over the background of a computer chip

Human to AI Creation

References

Dai, C. P., & Ke, F. 2022. "Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review." Computers and Education: Artificial Intelligence, Vol. 3, 100087. https://www.sciencedirect.com/science/article/pii/S2666920X2200042X


Huang, H. (August 23, 2023). "How ChatGPT turned generative AI into an "anything tool". Ars Technica. https://arstechnica.com/ai/2023/08/how-chatgpt-turned-generative-ai-into-an-anything-tool/


Kereselidze, M. (August 17, 2023). "The role of artificial intelligence in instructional design." eLearning Industry. https://elearningindustry.com/role-of-artificial-intelligence-in-instructional-design


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